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shaders [2018/06/13 12:27] – [Fixing Shaders] simibubishaders [2018/06/13 12:41] – [Fixing Shaders] simibubi
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 In case you aren't playing vanilla or a light-weight Modpack, you will probably have to consult this section.  In case you aren't playing vanilla or a light-weight Modpack, you will probably have to consult this section. 
-Your first option is always to try a different Shaderpack, most of them differ by a lot in their nature, so if one of them crashes often or looks funny, others might work just fine.+ 
 +Your first option is always to try a different Shaderpack. Most of them differ by a lot in their nature, so if one of them crashes often or looks funny, others might work just fine. 
 + 
 +Should you find visual glitches, such as eternal darkness, z-fighting in the Sky layer, random Shadows etc, then it's most likely caused by another Mod messing with rendering. Here are some config changes that have proven useful in the past: 
 +  * **forge.cfg**  ''B:forgeLightPipelineEnabled=false'' 
 +  * **immersiveengineering.cfg**  ''B:disableFancyTESR=true'' 
 +  * **botania.cfg** ''B:shaders.enabled=false'' 
 +  * **astralsorcery.cfg** Copy the list from ''S:skySupportedDimensions=<list>'' to ''S:weakSkyRenders=<list>'' 
 +  * **psi.cfg** ''B:shaders.enabled=false'' 
 + 
 +